Two Approaches to Solving the Cold Start Problem
Part of the challenge of launching online communities is offering something valuable for participants right from the start. Think of it this way: When the value of the system is provided by users, the system has nothing to offer its first user. So why would the first person to show up have any interest in sticking around?
This challenge is known as the "cold start problem," and there are two important ways to address it. One is to provide interesting content and present opportunities to engage with it. The other is to seed the community with participation from an invited group of people who have a reason to help you.
We've used these two methods in combination recently on Microsoft's The Art of Office and on Helio's The New Social Etiquette. In both cases, it's begun to work: we're seeing increases in both traffic and registrations. Content, and the value potential of the good content, is starting to accumulate.
But neither site is really there yet, in terms of offering instantly perceivable value. How do we get them there? And how long will it take?
Metcalfe's Law Provides Some Guidance
Metcalfe's Law says the value of a social system is proportionate to the square of the number of users:
I love that kind of stuff! Here it is expressed in a line graph:
Now, I do think you could overstate the relevance of this principle to online communities, because it assumes, for example, that all "value" is created equal. There's a lot more to value than volume of activity. I also think there's a ceiling on value, because at a certain point the value provided by the site starts to become redundant. However, Metcalfe's Law remains very useful as a way of thinking about managing an online community launch.
The line graph above has another assumption built into it: That the number of users increases in a linear manner. Not true out in the wild, but in a controlled beta situation, this is more or less "equivalent to" accurate (in the same way value is, according to Metcalfe, "proportionate to" the number of users squared).
Nonetheless, the important message of Metcalfe's Law holds true: Value can increase at an exponential rate relative to the number of users. (See my post on the early woes of Treemo for an example of the opposite being true.) This is especially important to consider in a beta environment.
Metcalfe's Law Applied to a Beta Program
A common misconception is that Web 2.0 beta programs are designed to provide a preview to the site before it's fully functional. Not so. That is, it shouldn't be so. Your beta program should be designed to accrue value for your site to the extent that casual users will consider it valuable enough to engage.
Your beta program should get you to the point where your site's value crosses the threshold of perceived quality--the point where new users instantly recognize the value of the site and want to participate.
But how do you know when you're there? How do you know when your users consistently think your site rocks? How can you be sure enough to bet the cost of your expensive launch PR campaign that people will like the site and want to use it?
There's one good way: Survey first-time users in your beta program, users who aren't biased by their familiarity with the site.
Yes, this means you need to keep adding users as your beta site matures. In, kind of, a linear way. Because only first-time users can tell you whether other first-time users will get the impression that your site rocks, that is, that enough value has accrued to make the value of the site obvious.
When the value of the site reaches a point where people begin to spread the word, then the increase in the number of users becomes subject to a network effect, increasing exponentially and sparking a proportional increase in the rate of value accrual.
Like so:
You can imagine the potential: People go nuts, they throw you a parade, and so on.
Hey, it's worth a try! Why shouldn't you have a parade?




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