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July 17, 2008

Wendy Chisholm on Universal Design for Social Applications

Wendy Chisholm presented on Universal Design last week at the social media event at ZAAZ. Wendy is an independent consultant wrapping up a forthcoming book for O'Reilly on accessibility, and she's been involved with accessibility issues, first with the W3C and later as a consultant, for many years.

I asked Wendy for a take on accessibility on the social web, and here's the result. There's a lot involved, but a good portion of it boils down to standardization and semantics in APIs and I/O interfaces.

For 15 minutes of wisdom and righteousness click here:

And here are the slides: 

Because SlideShare's player lacks important accessibility features, Wendy also posted a tagged PDF version.

I must say, I'm chastened not to be posting a transcript in support of that video, but Wendy's post on eating her own dog food while struggling to make her slideshow accessible makes me feel better... a little better.

December 20, 2007

FreeRice.com: Tiny App, Big Idea

As you might know, I am an English geek, who after a beer or two is apt to start unsolicitedly reciting poems--sometimes, worse yet, only parts of poems. I keep books of poems in my laptop bag to loan out on airplanes. I have a copy of the Oxford English Dictionary at my house, which I read for fun. And stranger still, I love and have always loved taking tests.

So FreeRice grabbed me right away. Like The ESP Game, which I blogged about a while ago, it's a game. There are a couple big differences, though. For one, FreeRice, unlike The ESP Game, isn't directly interactive.

The business model of FreeRice is really elegant. It's not trying to do too much: Users take a vocabulary quiz. Correct answers add to the user's score and to the size of the donation. Each question loads a new ad. The revenue from the ads funds the donation. Perfect!

The site claims two missions: Feed people who need food, and make English vocabulary available to everyone. Point one, yes. Point two, really? Spreading rice and vocabulary seems a little bit of a stretch to me. Can't it just be rice and fun? The experience is compelling enough as is, without needing to add a dubious notion of aiding the vocabulary-deprived masses. But no matter. The site works:

It works because it's simple, fun, and most of all because it's got an idea. It just makes sense.

And something FreeRice has made me think about is whether an experience that isn't interactive might nonetheless be basically social. The social context of the FreeRice game spans the online information space and the physical, concrete world--wherein there are hungry people.

Simple. Elegant. But most of all, helpful, practical, and doing good. A great example of a tiny app with a big idea.

By the way, anyone know what "ocellus" means? No cheating.

July 10, 2007

The Members Project: Branded, Participatory, Corporate Charity Campaign

A colleague pointed out American Express' The Members Project to me yesterday, and I am pretty impressed with the concept. It's the only example I've seen of a major corporation launching an online community to execute a charitable activity in an unabashedly branded environment, with banner ads--and not seeming to pander to or exploit customers' altruistic instincts.

It's also only one of two great examples I've seen of a many-to-one modality in online community, where customers speak collectively to the corporation. (The other one is Dell's IdeaStorm.)

The basic idea is American Express will donate a dollar for every participant to a charitable project suggested by a participant and selected by the community. American Express pays a dollar for your attention, and you help decide what to do with the dollar.

And brilliantly, your dollar is pooled with the dollars of all the other participants. Collectively you decide how your dollars should be used. Collective intelligence identifies the worthiest idea, and your experience as a participant is of belonging to a group doing something wothwhile--which just happens to be branded. You're working in partnership with Amex to decide how to donate some money. You like your partner.

What works so well here for me is the comfortable relationship between the brand and the activity. American Express isn't trying to trick you into thinking it's a nonprofit foundation that only pretends to be a huge, wealthy corporation. It's simply buying your attention (pretty darn cheaply) and engaging you in an activity you can feel sort of good about.

A big part of the effectiveness of the idea is that American Express hands over some control to customers. It respects your collective ability to make a rational choice. Your participation feels meaningful, unscripted.

Amex gets eyeballs on its ads and collects goodwill, customers participate in a positive activity, and a good idea gets funded.

This, rarest of birds, is corporate Web 2.0 done well.

May 09, 2007

The Web for Social Change

Some time ago, I posted about wannabepresidents.org, an aggregator of presidential candidates' blogs and brilliant social action in support of democracy, only to discover afterward that David Silver, a friend and a great Internet mind, was, along with collaborators, behind it.

Today I heard from another friend and former colleague, Sarah Washburn, who now works for TechSoup. She pointed me to a great event, called Netsquared, put on by her organization.

Here's a description from SFgate.com's Tech Chronicles blog. If you're reading this from the Bay Area or need an excuse to visit the Promised Land, check it out.

My circles, it seems, are really spirals: David and Sarah know each other as well. They are, in fact, among the people I admire most--I leave every conversation with either or both of them inspired to think harder about what I do and find ways to contribute. They're shining stars.

I'm inspired by David and Sarah's work to start paying more attention to the Web as a medium for social action. I'm adding a category to this blog to document what I learn, and while I'm not currently very plugged in to the nonprofit side of the online community world, I do have some connections there and will start listening harder.

Thanks Sarah for the interesting pointer, and for your leadership.

Treemo: Five Steps to Fix a Community Site Gone Sideways

Treemo has a great concept and great technology. It's one of the best-integrated mobile media sites I've run across. The folks who created it are talented and visionary. 

 

Treemo is effectively a YouTube of mobile. It's a well-designed, cleverly branded, technically sound social media site. But it's more. It has a mission to inspire digital creativity while serving an environmental cause. 

 

Treemo has programs to recycle and reuse old cameras and mobile devices, turning toxin-laden, unused electronics into opportunities for creative expression for students. Not bad. 

 

But there's a problem. 

The content on Treemo SUCKS. It REALLY sucks, and it even makes you a little uncomfortable at times. The site experience, once you dig into the user-generated content even a little, is, frankly, sleazy. 

I believe there's some question about whether the site's concept really works. Environment, check. Education and creativity, check. Mobile, creativity, and environmentalism... ok, maybe. But setting aside the question of whether the site has a workable concept to begin with, let's look at some steps to resolve Treemo's issues: 

In the short term, there's no substitute for aggressive moderation. The site's moderators need to make perfetly clear what content is encouraged by promoting "featured" content to the home page and sprinkling it throughout the site experience. The upload page should have an explicit description, with examples, of the kind of content that's most appreciated. They need to sanction violators and reward the exemplars. The best content, in other words, needs to show up prominently and the worst needs to fall off the main pages of the site. 

In the longer term, there are architectural issues to resolve. Here are some strategies for keeping things on track:

1. Raise the threshold of entry. 

Every community site has a threshold of entry. You can think of this as the "minimum requirement to participate," or the ratio of degree of participation allowed to the credibility of personal information provided. The lowest threshold of entry is "anonymity allowed," that is, anyone can post content without revealing any information about themselves. The highest, these days, is credit card verified identity required, that is, your "real," or offline, identity is confirmed and is visible everywhere you participate--money where mouth is so to speak. If you absolutely MUST HAVE people acting like civil human beings, charge an entry fee. Make them financially invest in the value of the community. Of course, the community had better have a lot to offer if you want to take that approach. 

Between those extremes is a continuum, and where you place yourself along that continuum has a lot to do with the degree of accountability you can associate with individual users' behavior. 

2. Increase the visibility of the community guidelines.

First and foremost, write your community guidelines in plain English. Look to some great examples, such as the ones on Flickr and Blogher. And everywhere a person contributes content to the community, remind them of the community guidelines--not just with a link, but with a pithy heading, an excerpt or summary, AND a link. 

You need to have legalese on your site as well. Link to it. Don't try to substitute the formality of lawyer-speak and requirements-language for a real, meaningful social contract that real human beings can get behind. 

3. Think differently about what constitutes "quality." Embody the community mission.

User-generated content systems need to have a way to separate the good stuff from the crap. (And by crap I mean, most respectfully, "things of interest limited to their creator.") Treemo, like many social media sites including Flickr and YouTube, bases its notion of quality on user behavior. 

But Treemo uses an exceedingly simple set of quality measures. Within the Explore category, you can see "Most Viewed," "Most Commented," "Most Favorited," etcetera. Treemo wants to be a site about creativity--what if it developed a quality algorithm including all the elements of user behavior it's already using, but also added an explicit voting or ranking system that enabled participants to weigh in on the "creativity" or "value" or "message" of content? Treemo wants to be about environmental responsibility, so what if it strongly highlighted content created on recycled equipment? 

Building content structures and quality measures around an explicit mission has a powerful effect of deterring and burying inappropriate content while encouraging and rewarding exemplary content. Think of it this way: Let the lame band on stage, and let their friends dance, but unplug the mic so everyone else can talk about something more interesting. 

4. Engage people who will be excited to participate in ways that support your mission.

Treemo is not full of people doing creative things with digital media. It's full of sleazy, pathetic voyeurs and exhibitionists, shallow, immature, irresponsible, inappropriate dilly-dalliers with no sense of purpose--in short, casual Internet surfers. Given a sense of alignment with Treemo's mission, might the voyeurs and exhibitionists be persuaded to tap into their creative/green-leaning inner selves and fulfill it? 

Get real. Comments like "Nice tattoo. What ur body look like?" make pretty clear the trajectory of content to be created by Treemo's current user base. 

These are just not the right people. 

The way to get the right people in the first place is to seed the site with content that appeals to values aligned with the mission, reach out to and pre-invite influential people who are going to contrribute, do PR in the right places, get involved in existing communities, and build the site structure to reward the right kind of participation. 

It's easy... to say. 

5. Hold individuals accountable for their behavior.

There's a lot that can be said about designing for accountability, and I do plan to say it in some detail in a forthcoming post. For starters, though, make users' comments, posts, ratings, and everything else they do visible on their public profiles, and link from everywhere they participate to their public profiles. Treat the profile as the reflection of the user's participation, not as the holder of their bio and photo. 

Second, moderate publicly--when you remove a post or ban a user, don't just make them disappear. Leave a "footprint" in their place explaining what you did and why. Make examples of them, and if the community disagrees with your policy or your implementation of it, discuss it openly. Hold firm to the values of the site--and be prepared to be flexible.

March 22, 2007

More on Wannabe Presidents

David Silver posted today on wannabepresidents.com, which I also posted about earlier this week, without knowing David was behind the site. I'm not one bit surprised, though.

David Silver is a friend of David de Ugarte, the creator of Feevy. I was intrigued when the second David commented on one of my earlier posts that Feevy is "-a piece of cyberactivism trying to change the focus in blogosphere-." Now I'm starting to see how that intent will be manifested on real sites.

It's great to see inspired minds mixing it up on important issues.

March 20, 2007

Feevy: Aggregating Distributed Conversations

More interesting stuff from Feevy: http://wannabepresidents.com

This site is an aggregation of excerpts from the blogs of America's presidential candidates. Here you can see the distributed conversation (and debate) about America's near future all in one place, so instead of navigating across many blogs, finding links, or using a feed reader, you can quickly scan the most recent activity on the candidate's blogs--and unlike any of those other options, on wannabepresidents.com you might also discover voices and ideas you didn't know you needed to hear and that you might never hear otherwise.

This is an especially good example of the value of blog aggregation, because the conversation is discrete, the participants are from a defined group. There are lots of topics in common--and the participants, let's just say, aren't as good about linking to each other as you might hope.

This site is also an example of how the person creating the aggregation influences the conversation. And here's where this gets interesting. By including the voices of obscure and third-party candidates alongside those of the big-party main contenders, the site is decidedly a political statement in and of itself. This is powerful stuff: "Outsider" voices are presented side-by-side with "mainstream" voices. Dare I say this is a kind of democratization? Brought about technologically? On the Internet?

Any site with an XML feed can be aggregated. An interesting example of a non-blog aggregation is at www.popurls.com, which aggregates social bookmarking and media sharing sites to produce a picture of web buzz from across many sites. You could call popurls a meta-aggregator, if you couldn't stop yourself from saying "meta."

John Goad does something similar on his Internet marketing "re-blog," but with an editorial selection process rather than dynamic feeds.

Blog aggregations are nothing new. What's new is the greater ease of assembling one. Feevy represents another step toward a time when it'll be as easy to aggregate blogs as it is to start a blog. And that has the potential to add a new kind of conversation to the mix: the blog as dinner party, the blog as wedding table, the blog as trapped-in-the-elevator, the blog as discussion panel, the blog as debate.

You could aggregate the blogs of people who might not even be on speaking terms. Think of the fun!

There are lots of aggregations that would be just plain cool:

  • Has-been boy band blogs (would it be possible to graphically display their despair, their nostalgia?)
  • Flamboyant government official blogs from around the world (Feevy's already done one for Spanish representatives at http://www.parlamentarios.info/)
  • Self-professed online community expert blogs (sign me up!)
  • Family and friend blogs

Similarly, there are applications for business:

  • Blogs from individuals on a product team that wants to provide a consolidated customer-facing voice
  • Internal-facing blogs of company leaders
  • Companies wanting to put forward a thought-leadership marketing presence
  • Tracking of influencer blogs across the business space

We're working on something along the thought-leadership lines at ZAAZ (my employer), and we've done some interesting client work recently that pulls together a number of individual employee blogs into a sort of hybrid meta-blog (there I go again) / blog aggregation.

So, soon we'll see, if not an explosion, then a flowering, of aggregators as the technological barriers of entry come down. Remixing and assembling bits and pieces of the distributed conversion will provide new views into issues and trends, new ways of seeing individual voices as part of something larger, and new ways to customize your own view of the Web.

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